Realidad virtual y competencias STEAM en Educación Primaria: una revisión de la literatura Virtual reality and STEAM skills in Primary Education: a systematic review of the literature
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Resumen
En el presente trabajo se ha desarrollado una revisión sistemática de la literatura con el objetivo de analizar el uso de la Realidad Virtual para el desarrollo de las Competencias STEAM en Educación Primaria. Para ello, se han seleccionado 25 artículos de los 256 encontrados (entre 2012 y 2023), recurriendo para ello a las bases de datos Scopus y Web of Science y empleando la metodología PRISMA. Los estudios muestran que la implementación de la RV en Educación Primaria se centra en las áreas curriculares de Matemáticas y Ciencias, para el desarrollo, fundamentalmente, de competencias actitudinales. Asimismo, se observa que la principal tecnología de RV empleada en el aula es la inmersiva.
Palabras clave: realidad virtual; competencias; STEAM; Educación Primaria.
Abstract:
In the present work, a systematic review of the literature has been developed with the objective of analyzing the use of Virtual Reality for the development of STEAM Competences in Primary Education. For this, 25 articles of the 256 found (between 2012 and 2023) have been selected, using the Scopus and Web of Science databases and using the PRISMA methodology. Studies show that the implementation of VR in Primary Education focuses on the curricular areas of Mathematics and Science, for the development, fundamentally, of attitudinal competencies. Likewise, it is observed that the main VR technology used in the classroom is immersive.
Keywords: virtual reality; skills; STEAM; Primary Education.
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